l a u t 2003
::lautograph :: a pixel matrix which conforms to a set of rules:

lautography assumes that every object and construction that surround us has its own lines of view which might or might not intersect with those of humans.

lautography maps complex networks of directional view lines, as derived from the position and structure of objects in a three dimensional world.

lautography requires no special equipment; lautographics can be performed with all types of video, photographic and virtual reality tools. i . e. all camera based environments
 

::lautographic results

objects are never displayed in their entirety; the lautographic line of view fragments everything in its trajectory
a lautograph tends towards abstraction rather than representation

contour contrast: a lautograph celebrates the fragmentary edge

 

 

:: featured lautography
werkstatt
Schwarzenberg, Germany 2003

  ::instructions
:: camera positioning
identify a vector which is suggested by the position of an object in space; place the camera on the surface of that object pointing at the direction of the vector

the alignment of the camera itself with the "world" is essential. Position and rotation follow the configuration of existing objects; the camera positioning functions as an intrusion in the lautographed space – it is not an external capturing device but rather a transient component of the environment.

do not reconfigure the position of objects to suit the camera
it is crucial that the camera is in a stable position: suitable positions are defined by the physics of where the camera will be able to stand unaided – the use of tripods is strongly discouraged

do not look through the viewfinder or LCD display – it is not the shot that is composed but the position of the camera

shooting
exposure should be as slow as possible
focus and the use of macro can be adjusted according to how the lautographer gauges distances between the camera and other objects (do not adjust focus by looking through the viewfinder or LDC display)